Journeyman Harper Endur

Gender:

Male

Age:

57

Current Location:

Seahaven

Rank:

Journeyman

Physical Description:

This is one guy you'll never forget setting your eyes on. His clothes always seem to be picked so they mismatch in colour in the worst possible things. Really: his clothing is an abomination to all fashion-sense. It is simply forbidden to wear bright orange shirts with equally bright purple trousers. Or any other combination with the same effect.

He's up and about 5'10", a bit of a belly is forming, coming with his age, grey hairs litter his once smooth, dark brown hair, little wrinkles start to circle his eyes, with which he still peers mischievously into the world. He has a dark blue eyes, set in an angular, well tanned face.
 

Personality:

Eccentric would be one way of putting it. There is no doubt why this man, as a youngling, was ever attracted into the Harper craft: imagination to boot. He's just not the kind of man you'd trust to babysit your children, chances are he'll wander of to pursue one of his figments. It's not that he's crazy, no, he's actually quite intelligent, but being normal was found to be too constrictive.

Endur is a gentle soul, and when he's not of chasing figments or playing pretend, he's someone you can go to with your problems. On the other side: he's one big coward. When there's thread, you'll find him hiding under the nearest table, when someone's picking a fight with him, he'll close his eyes, cover his ears and start singing 'I can't hear you' as loud as he can. Perhaps a bit childish, but what can you say: the man's eccentric, and luckily very unique.

One of his most reoccurring figments is a blue flit perched on his shoulder. He calls the imaginary creature 'Nutter', and if anything goes wrong, it's always Nutter's fault. He can't help it that Nutter doesn't listen! Honestly!

He does have a gift, though: he's a genuine genius when it comes to writing ballads and the music that goes with them.
 

History:

Endur was born in a normal family, had a normal childhood, but it was soon noticed that he was not 'normal'. Off all of his siblings, that counted to an impressive set of twelve, he was the one that always got into the most trouble, that always send the Harper that taught him yelling and screaming in frustration and the one that always managed to wander off.

At turning twelve, his parents had had enough and shipped him of to Harper Hall: he had more then enough imagination, after all! From the first day, it was clear to the Journeyman in charge of the young man, and others, that Endur needed a... different approach. Somehow encourage his imagination into a bit more... suitable direction. It was only because of this Harpers attention that Endur managed to walk the tables and achieve his Journeyman status. After that, well let's just say he drove the MH into distraction with his little projects, or the sudden ramblings he held against his imaginary flit Nutter.

Finally, after years of trying to set the man straight, they handed him a one-way dragonflight to Brondir and bid him to stay there, for his health. He was growing older, after all, and the cold did no good for his joints. Never mind that his presence did no good for the sanity of any of the Harpers in charge.
 

Pets:

None
   
Craft Information  
Craft Name: Harper
Strengths / Weaknesses: He has more then enough imagination to write ballads, just not someone you'd actually trust with important business.
 

 

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